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The Patrol
We talked about player-supported PVE before, but now it is time to talk about how it will be applied to the events themselves.
Photo: Michel Hudon
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Beyond the beyond
In our previous article, we told you all about our immersive combat system and some character stuff, here is some teaser about other things that are dear to our hearts!
Photo: Yves Bériault
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Beyond Life and Death
In the previous post, we talked about how our immersive combat would work, here is a sneak peak for some of the rest of our systems. Keep in mind that we are still working on it and some of these things are still subject to change.
Photo: Michel Hudon
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Life, Combat and Death
One of the challenges we faced when creating the combat system for The Pact was achieving game mechanics that were smooth and cinematic but still allowed for character development and crunchiness.
Photo: Yves Bériault
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So what does “Player supported competitive PVE” mean?
For a brief moment during each of our games, you will have the opportunity to be on the other side of the mirror.
Photo: Yves Bériault